Saturday, February 23, 2013
Why do projects take so long?
Some projects take a long time to develop. In different contexts, the definition of "long" may vary. It was always interesting to me, what are the reasons for it. Recently, though, it became my obsession.
I've started collecting some thoughts on this topic.
Ask yourself and your teammates about the last project you've been working on. "Would we be able to implement the same result in 1 month? In 1 week?".
Surprisingly often, I'm answering to myself - yes, that would be possible, given some assumption. I've had similar answers from my colleagues.
Where does it come from?
Is it the known tendency to underestimating a problem by developers? I don't think so, as we're talking about a project, that has already happened. We know what is to be done. We are aware of edge cases.
"This is time it will be different, faster"
This is another popular trend among us, developers. Most of us are optimistic, even the experienced ones. It's not some kind of a student-syndrome (I'll do it tonight), but a well-thought statement. Is it really different and faster? Not always…
Where does this optimism come from? Good developers become better at solving technical problems. With each problem solved, we know that we solved the problem forever. We love solving problems, every day we're smarter by this attitude. We're progressing and the optimism may come from that.
It's almost impossible to get a second chance of working on the same project. What would that even mean from a business perspective? We rarely get that chance.
Is it the technology that let us think, that we could do better this time? That's a serious candidate. Every time, I switched to better technologies or to better architectures, I noticed the speed increase. I was more confident. I saw the results.
I remember a situation, back in 2004/2005. I was involved in preparing an estimate for a new project. The estimate was about 6 months for 4 developers (assuming ASP.NET). Very shortly after that I learnt Rails. I realised, that the project is perfect for Rails. It was a CRUD-based web app. I kept convincing the management to give it a try. No luck. Finally, I had a chance of coding live in front of some managers. I implemented the main path in about 1 hour (I was well prepared). That convinced them. We've finished this project in 1.5 month, with one junior programmer and me being mostly a PM and a Rails mentor.
What's the lesson? It's hard to tell. I'm not trying to say that only Rails was the reason. Motivation? The passion behind it? Trying to prove something? The focus? I think it was a combination of all of the above aspects.
Is it easy to repeat those aspects? Do they sound familiar?
Have you ever attended a hackathon?
There are many kinds of hackathons. What's most important in this context, is how much can be done in a very limited time. If you look at the results of Rails Rumble, some of the apps are quite big. Many features, everything is polished.
Hackathons are proves that we are able to develop apps quickly.
How can we apply hackathon lessons to our every-day projects? Is it possible?
What else can help us developing software faster?
I would love to know your opinions.
Angular or Ember? Congratulations, you've already won.
At the wrocloverb conference we've decided to have a Single Page Applications "fight". (The format of fight worked pretty well last year for the JRuby vs Rubinius battle).
We're having Ember, angular, Backbone and hexagonaljs representatives. As I'm representing the last one, during the last few days, I've did more research on the other alternatives.
There are huge differences between all the choices. Some of the frameworks are like Rails, some are more like Sinatra. Hexagonaljs is not even a framework.
I have been making notes on the differences, collected jokes on each of the opponents. It's going to be a great fight :)
Anyway.
I realised one thing. If you're wondering which of the frameworks, non-frameworks to choose, you have already won. You are already in the world of Single Page Applications. There's no wrong choice in here. You will be fine with any of the frameworks.
There's a warning, though. I know many people who entered this world and they don't want to come back to the non-SPA reality.
Congratulations, that was a good choice!
We're having Ember, angular, Backbone and hexagonaljs representatives. As I'm representing the last one, during the last few days, I've did more research on the other alternatives.
There are huge differences between all the choices. Some of the frameworks are like Rails, some are more like Sinatra. Hexagonaljs is not even a framework.
I have been making notes on the differences, collected jokes on each of the opponents. It's going to be a great fight :)
Anyway.
I realised one thing. If you're wondering which of the frameworks, non-frameworks to choose, you have already won. You are already in the world of Single Page Applications. There's no wrong choice in here. You will be fine with any of the frameworks.
There's a warning, though. I know many people who entered this world and they don't want to come back to the non-SPA reality.
Congratulations, that was a good choice!
Friday, February 22, 2013
Non-framework approach to JavaScript apps - hexagonal.js
This week we have officially launched and announced hexagonal.js.
The announcement was welcomed with a fair amount of interest. Jan Filipowski at the Arkency blog did a great job of explaining the basic ideas.
I'd like to cover the topic of hexagonaljs not being a framework.
What is a framework?
Some time ago I asked "What is a framework?". I liked the following answer:
I have a love/hate relationship with frameworks. That's why I struggled for months, what to do with the ideas that we're now calling hexagonal.js. I didn't want it to be a framework. That would ruin the whole experience.
Let me tell you a story on how it all started and why we didn't want it to be a framework.
The technical story of haxagonal.js
The first ideas were created when we were working on social web games at GameBoxed. Given the scale we were operating on (sometimes 4-5 social apps/games a month) we needed a high degree of reusability. Reusability requires good modularity. Often, we've had apps that have the same "logic", but they had much different GUI, sounds, FB integration etc.
We got the idea of use cases as objects from the DCI approach (DCI is much more than that!). We've experimented with the concept that it's the use-case that drives everything. Driving something (like playing sounds) meant calling it. Calling it directly meant creating a coupling between the use-case and the SoundAdapter, which didn't sound like a good idea.
One approach was to use events. The use case would trigger an event and the adapter would bind to it. It resulted in less coupling. It wasn't bad. To me, it wasn't yet the final solution, though. I didn't like the fact, that the use-case objects were full of "trigger someEvent" statements.
When I looked at the events, I realised that they happen usually at the beginning or at the end of a method in the use case.
Before, After....
Wait, wasn't that what AOP was about?
Introducing some simple AOP techniques (thanks to awesome Raganwald's library!), we have achieved exactly what was needed. This is what we currently call a Glue code. It's almost like a configuration, in most cases. No logic, just declarations.
Hexagonal architecture
We started with MVC in mind. The most basic rule of MVC is that when the model changes, the views are notified about it. After some time, we've realised that it's not only about views, unless you try to fit "playing sounds" into the View layer ;)
In a hexagonal architecture, GUI is just one of the adapters. It's usually the most important one, but technically, still, just an adapter.
In many apps, the GUI is the only adapter.
ServerSideAdapter, PusherAdapter, SoundAdapter, FirebaseAdapter, FacebookAdapter, LinkedInAdapter - those are just examples of the adapters, that we used so far.
It's not a framework
Given all of the above, we were struggling on how to bring this idea to people, without making them depend on any framework. The whole idea is a bit anti-framework.
Hexagonal.js is not even a library. It's mostly an architectural style adapted to JavaScript apps. We provide many examples (and more in progress..), that can guide you. You can copy them, fork them and have a good starting point.
It's probably a slightly unusual approach to deliver some ideas to you. It's not a framework, not a library.
Hexagonal.js is a set of good patterns that are extracted from real-world production apps. It was used to build dozens of apps, with a good speed of development.
You can look at the examples we already have. Look at the use case object, the glue and the adapters. It's a pattern that reappears in every hexagonaljs app. There is also an example of using it from a Rails app.
Tell us what you think about this approach. We've published it to bring more ideas. We're open for suggestions!
Thanks for reading.
The announcement was welcomed with a fair amount of interest. Jan Filipowski at the Arkency blog did a great job of explaining the basic ideas.
I'd like to cover the topic of hexagonaljs not being a framework.
What is a framework?
Some time ago I asked "What is a framework?". I liked the following answer:
In the case of a framework, your code is called by it. In the case of a library, your code call it. Rails is a framework, and provides libraries too.
I have a love/hate relationship with frameworks. That's why I struggled for months, what to do with the ideas that we're now calling hexagonal.js. I didn't want it to be a framework. That would ruin the whole experience.
Let me tell you a story on how it all started and why we didn't want it to be a framework.
The technical story of haxagonal.js
The first ideas were created when we were working on social web games at GameBoxed. Given the scale we were operating on (sometimes 4-5 social apps/games a month) we needed a high degree of reusability. Reusability requires good modularity. Often, we've had apps that have the same "logic", but they had much different GUI, sounds, FB integration etc.
We got the idea of use cases as objects from the DCI approach (DCI is much more than that!). We've experimented with the concept that it's the use-case that drives everything. Driving something (like playing sounds) meant calling it. Calling it directly meant creating a coupling between the use-case and the SoundAdapter, which didn't sound like a good idea.
One approach was to use events. The use case would trigger an event and the adapter would bind to it. It resulted in less coupling. It wasn't bad. To me, it wasn't yet the final solution, though. I didn't like the fact, that the use-case objects were full of "trigger someEvent" statements.
When I looked at the events, I realised that they happen usually at the beginning or at the end of a method in the use case.
Before, After....
Wait, wasn't that what AOP was about?
Introducing some simple AOP techniques (thanks to awesome Raganwald's library!), we have achieved exactly what was needed. This is what we currently call a Glue code. It's almost like a configuration, in most cases. No logic, just declarations.
Hexagonal architecture
We started with MVC in mind. The most basic rule of MVC is that when the model changes, the views are notified about it. After some time, we've realised that it's not only about views, unless you try to fit "playing sounds" into the View layer ;)
In a hexagonal architecture, GUI is just one of the adapters. It's usually the most important one, but technically, still, just an adapter.
In many apps, the GUI is the only adapter.
ServerSideAdapter, PusherAdapter, SoundAdapter, FirebaseAdapter, FacebookAdapter, LinkedInAdapter - those are just examples of the adapters, that we used so far.
It's not a framework
Given all of the above, we were struggling on how to bring this idea to people, without making them depend on any framework. The whole idea is a bit anti-framework.
Hexagonal.js is not even a library. It's mostly an architectural style adapted to JavaScript apps. We provide many examples (and more in progress..), that can guide you. You can copy them, fork them and have a good starting point.
It's probably a slightly unusual approach to deliver some ideas to you. It's not a framework, not a library.
Hexagonal.js is a set of good patterns that are extracted from real-world production apps. It was used to build dozens of apps, with a good speed of development.
You can look at the examples we already have. Look at the use case object, the glue and the adapters. It's a pattern that reappears in every hexagonaljs app. There is also an example of using it from a Rails app.
Tell us what you think about this approach. We've published it to bring more ideas. We're open for suggestions!
Thanks for reading.
Thursday, February 14, 2013
Frontend first
Some time ago, I blogged about the different phases of mental transition when working with JavaScript frontends. Here's the shorten version:
1. No-JavaScript phase
2. JQuery explosion
3. Page and Widget objects
4. Single Page Application
Once you're in phase 4 and you create apps this way, you realize that you don't need the backend in order to create the Single Page App. Even more, you shouldn't start with a backend.
Frontend first
This is the additional phase. Frontend first. In most of the typical situations, it's much better to start with a Single Page Application and use LocalStorage or some kind of a InMemoryServerSideAdapter for the first phases of the development.
Only after you know how the frontend works and what kind of server interaction it requires, it actually makes sense to start working on the backend.
We've tried this approach in several Single Page Apps and it worked great for us. It now seems like the most natural way of working.
to learn more about Single Page Applications.
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